I am an amateur software developer, game designer, and 2D/3D artist. I have an associate of science degree focused on computer programming and 8 years of amateur software development experience, primarily using C, since July 2006.
Video game related
The main examples of what I’ve done are Turtle Arena (game design, programming, and art; character designs based on characters owned by Viacom), Spearmint (engine design, programming), and contributions to ioquake3 since 2009.
I’ve had direct involvement programming for or submitting patches to q3rally, iortcw, Unvanquished, and ET: Legacy. Indirectly (via ioquake3) my work is also in Reaction, OpenJK, OpenArena, Smokin’ Guns, World of Padman, Monkeys of Doom, and probably others. Indirectly (via iortcw) my work is also in RTCW Coop.
I programmed things for a few Sonic Robo Blast 2 mods around 2007/2008. Super Smash Bros-like mod (various features; the core gameplay was by other people). SRB2 Riders (reverse item throwing in Mario Kart mode).